play animation 180

how do i play my animation at 180 degrees since it is playing facing the wrong way ? is it animation.CrossFade("idle")180.0.0 ; ?

That don’t make no sense.

You go back into your animation program and spin it around (insane amount of work at times), or you parent the animation object to a controlling object, and just spin the animation object to be facing the right way to start with.

thanks … now i wonder how i can do that ? whenever i export it i only have an option of y and z to flip … and it still won’t go right … i dunno where to set the rotation b4 exporting… anyone ?.. im using 3ds max btw

At this point, you have to rotate the animation keys around the skeleton’s pivot, which (at least in Blender) is not a simple operation at all.

The easier method is to

Remove whatever script is running the animations.
Create a new GameObject.
Add the animation script to the new object.
Move the animated object and all bones to be children of the new GameObject. They don’t have to be direct children, just descendants somewhere should work fine.
Rotate the Animation object such that its animations point the right way in relation to the controlling gameObject.
Fix animation references in the animation script.

thanks Vicenti ! im gonna try the first idea to change the skeleton’s pivot since the other one sounds like reinventing the wheel