I am taking live user feed using a Kinect and trying to synchronize a walk animation to the users hand movements.
eg. when the user brings his right hand fwd and left hand behind I need to start playing the walk animation file from say frame 50.
so I need to start my animation from a certain frame is there any way to do this in unity.
and if this is done is there anyway to extract skeleton properties from that frame - for example say orientation of the root node or position of the elbow etc.?