Hello, i want to play an animation (elevator) when a specific object enters the trigger, but the animation plays when i press the play button.
function OnTriggerEnter (other : Collider)
{
if(other.tag == "target")
{
Animation.PlayMode("lift")
}
}
If I have Animation.Play it gives me an error:“An instance of type UnityEngine.Animation is required to acces non-static member Play”
Any ideas?