Is it possible to play an animation with only code using the Mecanim system? I want to avoid setting up speed variables and inputs shown in the Mecanim tutorial video - I simply want to animate a model using the animation files provided by the Mecanim system and other animated files. I was hoping you could do this through simple scripting (similar to how the Legacy animation system works, e.g. Animation.Play(“Run”). I’ve set up a character avatar/controller with Mecanim - i’ve placed several animation states into the Animator window - is it possible to use only scripting to play each one of these animations separately? For example, I would want to use something like:
if(Input.GetKeyDown("j"))
{
Animator.Play("Run");
}
This doesn’t work obviously, and nothing else i’ve tried works - is it even possible to do something like this using Mecanim?