Hello I have a script where I allow players to assign keybinds how they want for walk jump and so on.
I want to be able to play animations properly if a key is pressed.
But all I can find is how to do it with the default system.
I want my animations to play and blend properly between each other as setup in the Animator.
How would I make a line like this do that.
if (Input.GetKey(keyBackward))
{
// play animation here
}
Note I don’t just want to play the animation I want it to blend properly like it works with the Animator.
Any help would be very appreciated.