I have animated a camera in the animation window to go from point A to point B. The original position is point B. I wish for the camera to wait at point A until the user clicks and then play animation to en up at point B.
My three questions are:
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How do I keep the animation from playing automatically?
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How do I have the camera start at point A in the animation?
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How do I trigger the animation itself? For instance, there is animation.Play() - what is the equivalent for animator?
Thank you - I am in the debt of anyone who answers 
You should probably set up a couple of nodes in the Animator window, one with the “stays at point A” animation and one with the animation where it moves. Create a trigger parameter called “Move”, and in your script, call animator.SetTrigger(“Move”). Finally, create a Transition from the first state to the second state with the condition on it being the trigger parameter you set up.
Excellent - I feel this is close to the answer I need
What do you mean by nodes? States? And if so how do I set that state to have a different animation? Clicking on my camera and trying to animate shows the keys from the first animation I made.
For now I have found a weird solution - just for any future googlers who come across this.
I ended up making a play trigger from the any state to my animation. At start in the script I set StartPlayback which seemed to freeze it. And then when I want to play it, use StopPlayback. …which seems opposite?