I have some sound files in my project with names like like “loop red 5”. How can I play these just once by that name?
Make sure your audio files are in a folder named “Resources” in your root directory of the project and use
AudioClip clip = (AudioClip)Resources.Load("audio/loop red 5");
audio.PlayOneShot(clip);
This assumes that the file is in ‘Resources/audio/’ and that the game object you are attaching it to has an AudioSource attached to it. Also, this is in C#. I don’t know what language you are programming in, but the logic will remain the same.
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That worked, thanks!