Play audio clip without a variable

Hey,
Is there a way of calling a sound file straight from the code instead of setting a variable first (var theSound : AudioClip;)?
I’m working on a game with people remotely so trying to make things easier to intergrate together.
Thanks a lot.

You can load files using Resources.Load - but all files must be inside the Assets/Resources folder (or subfolders):

function PlayFile(file: String){ // file name without extension
    var clip: AudioClip = Resources.Load(file);
    // example 1: play with PlayOneShot
    audio.PlayOneShot(clip);
    // example 2: play without an AudioSource component
    AudioSource.PlayClipAtPoint(clip, transform.position);
    // example 3: play with Play
    audio.clip = clip;
    audio.Play();
}
...
  PlayFile("Explosion"); // play sound file Explosion.wav or Explosion.mp3 etc.
...