Hey guys,
I’ve searched around a bit, but didn’t find anything helpful. If I missed something, please let me know!
Anyway, I have an encrypted wav file that I want to play using Unity’s built-in audio system. The issue is that once I decrypt it, it can’t be within reach of the user, so I have to keep it as a byte array. But, I can’t find any way to play audio from a byte array, and that’s my issue.
So, if you have any suggestions, tips, comments, et cetera, please let me know!
Thanks for taking the time to read this! - Gibson
oh!Just Give this to JAVA or IOS API can achieve your goal。
– jingbidaoI have encountered this problem,THE audio I use to Play is down from server as Byte[]。My solution is Give this to JAVA or IOS API。Sometimes, You will find that you must Convert the simple things To asset bundle ......Oh,Fuck the Shit asset bundle
– jingbidao