Play Audio from different Object

A small and (hopefully) simple question to answer. I have a script where an audio clip is played, but I don’t want that audio clip to be played on the object (had I added an audio source), but on my character controller. Anyone know how I could to that?

You have to do something like this:

//C# code by Paul Ignasiak

AudioClip clip;
Transform player;

void PlayAudio()
AudioSource.PlayClipAtPoint(player.position, clip); //or clip, player
//cant remember that ;/.