I need help with this shoot script i want it to play the audio when i shoot ( like the gun sound when it is fired) Of course it may be obvious to yall what the problem is for two reasons but 5 6 reasons for so I decided to just post it
var Snowball:Rigidbody;
var shootForce = 1000;
var MyAudioClip : AudioClip;
function Update ()
{
if(Input.GetButtonDown("Fire1"))
AudioSource.PlayOneShot(MyAudioClip, transform.position );
{
var instanceBullet = Instantiate (Snowball, transform.position,
Quaternion.identity);
instanceBullet.rigidbody.AddForce(transform.position + transform.forward * shootForce);
}
}
Any help at all needed. And thanks ahead of time (even if its a no brainer at least i’m trying and i appreciate).
-johnny