I encountered a problem that is either a bug or a misconfiguration on my part. The “Play” button in the Animation window stopped working in my main project. See this quick recording:
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The animations work normally in the game, and they work when I drag the seek bar to select a particular keyframe, but the Play button itself stopped working.
I copied the same animation controller/clip to a new project, and it works correctly, so the issue is somewhere in my main project. But I can’t imagine what setting would affect this. Both projects have the same Time settings. And since the Animation package is built into Unity, I can’t remove and reimport it. Both projects are running Unity 2021.3.4.
Any idea if this is legitimately a bug or not?