Our application is available for closed-alpha tests in Google Play. We uploaded 15 versions in Play Console and everything was good. When we uploaded 16th, Play Console gives us an alert about that .aab file did not support 64 bit, It only has 32 bit native codes.
Basically we did not change anything in unity editor.
After this error, we built the game again and again, lots of time with different settings.
Deselect x86 configuration. Basically google wants you to have x64 configuration, but thereās no such option in Unity. Thus you need to select only ARMv7 and ARM64.
Thanks for your answer. I also reached that option. But, I tried to say that I could upload .aab files with the selection of ARMv7, ARM64 and also x86, and there was no problem during yesterday. Is that a new compulsory requirement that is expected from developers? Because some devices may not run the application due to this option.
Someone says that is a bug of Play Console. After researched that, I found some subjects and tickets those are created yesterday, on some forums.
Hello,
We are using Unity 2017.4.29f1 to meet the 64-bit requirements of Google Play.
I referred to other peopleās articles and selected only ARMv7 and ARM64 and applied to Google, but the application still failed.
Unity 2017.4.29f1 should be able to meet the 64-bit requirements, right?
Weāre wondering why the application doesnāt pass when we remove x86.
I have already visited support, but I was told to wait until the survey results come out, and nothing can be solved.
Iām really in trouble and want to help ā¦
The contents of the unpacked apk file are here.
I am using āInternal Buildā, so unfortunately, the idea seems not to be usable.
If I didnāt solve the problem by unchecking x86 like me, will there still be no effective solution?
I build with internal and not with grandle and I also unchecked x86 but I still get the warning in google play console. I donāt know what to do. Please Help.
Will Unity be adding x64 support so that we can still use x86? Iāve already had a couple of users complaining that the app no longer runs on their device after the latest update, and Iām assuming itās because I had to uncheck x86 in the build options.
Does anyone at Unity have any thoughts on the other thread I started, regarding my game launching with a solid black screen on some devices ever since the last update requiring x86 to be removed? https://discussions.unity.com/t/759399