play content while loading web player

Using the webplayer, is it possible to have a small game that the user can play while the main game is loading “in the background”? I thought I saw something on this, decided I’d like to try it and can’t find the reference now…
Thanks

Yes, this feature was added in Unity 1.6.

See a small example of the “loader stub” here:

http://unity3d.com/Documentation/ScriptReference/WWW.LoadUnityWeb.html

The only limitation is that when you switch to the final game, all data is replaced. So if you need to remember anything across the load, you need to either set a cookie (perhaps using the CookieCutter script from the Unify Wiki: http://www.unifycommunity.com/wiki/index.php?title=CookieCutter ) or by using the http://unity3d.com/Documentation/ScriptReference/Application.ExternalEval.html

d.

Thanks. I think I’ll try that out. Are there any examples of this being used?