Hey guys,
I’ve been wrestling with a bit of code and hoped u could help. I have a ball that has a box connected to it through a empty object. What I’ve set up in the ball control is a trigger which tells the ball and the box to die after 1 second.
void OnTriggerEnter(Collider other)
{
if (other.tag == "Destroy")
{
_GameManager.GetComponent<GameManager>().Death();
Destroy(gameObject,1);
}
if (other.tag == "Destroy")
{
_GameManager.GetComponent<GameManager>().Death();
Destroy (GameObject.FindWithTag("Box"),1);
}
What I want to do is also play an animation that’s in the box before it’s destroyed. I have an animation in the box object set up, I just need to understand how to add a bit of script to the ball player control to play it.
Thanks in advance.
Rich