I want to play a music only for as long as the mouse-button is pressed.
I tried :
using UnityEngine;
using System.Collections;
public class MagicSpell : MonoBehaviour {
public AudioClip spell;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetButton("Fire1"))
audio.PlayOneShot(spell);
//else spell=null;
}
}
The problem is if the clip is 5 sec long, and I release my mouse button after just, say - 2 sec, still the entire clip is played for the remaining 3 seconds even though I’ve released the mouse button. I don’t want the music to complete itself and play for the remaining 3 seconds…so basically pause the music right when I release the mouse-button…Please suggest a solution…