Hello there.
I have an .mp3 that plays when i start the first level, and i figured out to use dontdestroyonload to get it on to my next level. But it seems really far away. Is there a way to disable 3D sound so the music is not feeling far away.
I fixed it in the first level by making the Object follow the Character, but there is no object now that i loaded the new level with dontdestroyonload.
And when i die in level2 and retry the music is gone. Because i added an Destroy for the object when retrying. Because if i retry in level1 the music will then play twice if i dont destroy it?
Retry code:
var showGUI : boolean = false ;
function OnTriggerEnter(other : Collider){
showGUI = true ;
Time.timeScale = 0;
AudioListener.volume = 0;
}
function OnGUI () {
if(showGUI){
GUI.Box (Rect ( 350, 160, 250, 200), "");
var gameMusic : GameObject = GameObject.Find("GameMusic");
if(GUI.Button (Rect ( 400, 200, 150, 30), "Retry Level" ))
{
Application.LoadLevel(Application.loadedLevel);
Time.timeScale = 1;
AudioListener.volume = 100;
Destroy(gameMusic);
}
if(GUI.Button (Rect ( 400, 250, 150, 30), "Retry From Start" )) {
Application.LoadLevel(1);
AudioListener.volume = 100;
Time.timeScale = 1;
Destroy(gameMusic);
}
if(GUI.Button (Rect ( 400, 300, 150, 30), "Main Menu" )) {
Application.LoadLevel(0);
AudioListener.volume = 100;
Time.timeScale = 1;
}
}
}
So basicly i am trying to get the music to play in all levels except mainmenu, and not sounding far away.
EDIT:
Okay so it works now in level2 with retry. I fixed it by creating 2 scripts, one for level1 and one for other levels. But how do i stop it from “spawning” and “playing” the same Audio file ontop of the first one when reloading level1? Without starting the music over.
- Frederik