I have some activation clips in my timeline. When I select Playable Director and turn off Play on Awake function some objects play independently from timeline and others are stopped as expected. It is like some objects stopped obey the timeline. Any help would be very appreciated.
Hmm, it seems to be ok when I add a simple script like this:
timelineStop.time = 0;
timelineStop.Evaluate();
timelineStop.Stop();
But why is it happening is beyond me What am I missing?
Without playOnAwake the timeline won’t play. In edit mode, turn off preview mode in the timeline editor, or have no timeline selected – that will be the default scene values, and make sure those align with what you are expecting before the timeline plays.