Play sound from particle

Hi there!

I am trying to play a sound when a particle collides with a wall. Right now, it just plays the sound from the parent object, which is the player.

However, I want the sound to play from the particle. Which means when a particle is far to the left, you vaguely hear the sound coming from the left.

Is there a way to play the sound from a particle, when it collides?

public AudioSource mySound;
OnTriggerEnter()
{
AudioSource.PlayClipAtPoint(“mySound”,transfrom.position);
}
add this script to your particle and add trigger to particle