Hi guys,
I’d like to know if there is a “easy” way to play a sound DURING a certain transition.
I can’t use “animation events” because I don’t want the sound to be played everytime the animation is played but everytime the animation is played AFTER a certain state.
btw : I can’t believe there is not a built in way to call a method within the transition panel of the animator -_-
how do you guys manage this ?
I heard about “animator.GetNextAnimatorStateInfo(0).nameHash” but what is that ?! I can’t find any real documentation about that !
Thank you all