hello i have problem with sound effect when the object dead (collision) the sound keep playing till the gameobject stop how can i fix that
private void OnCollisionEnter2D(Collision2D collison)
{
dead = true;
Gamecontrole.instance.BalloonDied ();
over.SetActive (true);
animator.SetTrigger ("fly3");
source.PlayOneShot (explose, 1f);
}