To reproduce:
- Create a VolumeCamera with an unbounded volume configuration
- Create an empty GameObject
- Create a child GameObject with a VolumeCamera with an bounded volume configuration
- Disable the first (unbounded) GameObject
- Setup Play To Device v1.1.6/17079
- Play
- PTD app on headset crashes
Not a huge deal by itself, though I don’t think there was any error communicating why the PTD app kept crashing, which would have saved me some trouble ![]()