Play To Device crashes if 2 VolumeCameras in scene, even if one GameObject is disabled

To reproduce:

  • Create a VolumeCamera with an unbounded volume configuration
  • Create an empty GameObject
  • Create a child GameObject with a VolumeCamera with an bounded volume configuration
  • Disable the first (unbounded) GameObject
  • Setup Play To Device v1.1.6/17079
  • Play
  • PTD app on headset crashes

Not a huge deal by itself, though I don’t think there was any error communicating why the PTD app kept crashing, which would have saved me some trouble :stuck_out_tongue: