"play to device" is creating invisible colliders

when using play to device (I can only get it work with the simulator at the moment) sometimes it will create duplicates of colliders in the my unity scene, that then end up colliding with my objects. They seem to be like a duplicate that is streaming to the device, but they are somehow appearing in and colliding with things in my scene. Very annoying and took me a while to figure out was going on.

after more testing this seems to only be happening when I change the volume camera dimensions (for example to .5,.5,.5)

I can see the duplicated colliders in the scene using the physics debugger

EDIT: cancel that thought, it’s happening in any dimension, all I know now is that it’s happening in one scene but not another, no idea why

EDIT EDIT: ok this really seems to happen when I have colliders at 0,0,0 in world space, aka right in the center of the volume, the duplicate colliders for ready to play are spawning there and colliding with my existing colliders, causing everything to explode on the first frame

SOLUTION FOR NOW: by moving the volume away from world center (0,0,0), this issue doesn’t happen