How to play two animations at same time using Animator controller and Spine SkeletonAnimator?
First animation will be from Spine.
Second animation - standard unity animation, which moving child gameobject of gameobject with SkeletonAnimator.
Currently I have one controller with two layers. In second layer located my Second animation. Both animations are triggered to play on same Trigger.
As a result, if second layer in controller has Weight = 1, then it cause Key not found exception and First animation is interrupted, but Second animation is playing well, even if Blending is set to Additive
Thanks in advance!