Play two animations simultaneously using Unity Animator and Spine

How to play two animations at same time using Animator controller and Spine SkeletonAnimator?
First animation will be from Spine.
Second animation - standard unity animation, which moving child gameobject of gameobject with SkeletonAnimator.

Currently I have one controller with two layers. In second layer located my Second animation. Both animations are triggered to play on same Trigger.
As a result, if second layer in controller has Weight = 1, then it cause Key not found exception and First animation is interrupted, but Second animation is playing well, even if Blending is set to Additive

Thanks in advance!

You might have better luck asking about Spine on their forum . The devs there are very helpful and fairly quick to respond.