Playable Director Not Working in WebGL Build 2017.1.0b6

Using

playableDirector = GetComponent()

playableDirector.Play()

in a WebGL build doesn’t work, switching back to managing the animation with

anim = GetComponent()

anim.SetBool(“boolName”, true)

is a workaround.

However, anyone else seen this?

Hi longmang,
Could you please file a bug report for this with a minimal reproduction case?