Playable Director Wrap Mode Not Persisting or Saving Unity v2017.2.0b5
A) No Save Mark when Changing Wrap Mode
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Create a timeline with a playable director and some content
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Save the project
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Select the timeline so that the Inspector has the Playable Director component visible
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Change the Wrap Mode. Say from “None” to “Hold” but the particular values are not important, just the change
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Note that the Project now is missing the * mark of unsaved work. Saving has no effect
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I have not been able to determine where the Playable Director wrap mode is in fact persisted to.
B) Wrap mode value is not retained
I need “Hold” for my project. But when I exit Unity and re-enter, the Wrap Mode is set back to None.
I have many Timelines and this problem affects all of them.
This problem is intermittent. Somehow of my 10 Timelines, 1 or 2 of them will persist the Hold value for Wrap Mode. ( I want all 10 to be Hold )
My hunch is that if I manipulate the Wrap mode and make an unrelated change somewhere else in the project then the Wrap Mode has the best chance of persisting between editor sessions