From within a PlayableBehaviour, how can I tell if the timeline containing the behaviour was scrubbed or is playing?
I had though I could use FrameData for that, but I haven’t found a property yet that provides that information.
- effectivePlayState is always ‘Playing’.
- evaluationType is always ‘Playback’.
- seekOccurred is always ‘true’, even when I haven’t scrubbed.
Also, playable.GetPlayState() is always ‘Playing’.
So, I’m not sure what else to try at this point. Is there another check I could use?
Thank you for the help!