PlayableBehaviour: how can I determine if the timeline is playing or was scrubbed?

From within a PlayableBehaviour, how can I tell if the timeline containing the behaviour was scrubbed or is playing?

I had though I could use FrameData for that, but I haven’t found a property yet that provides that information.

Also, playable.GetPlayState() is always ‘Playing’.

So, I’m not sure what else to try at this point. Is there another check I could use?

Thank you for the help!