I get a playableDirector object and call the Play() method, but it seems to jump straight to the end so I can’t see the animation in Playable Asset. However, if I set attribute “playonawake” to true, it works!
I can sure that all tracks’ binding is correct, and there is no error when game is running.
Did I do anything wrong?Thank you!
They should work the same. PlayOnAwake simply calls Play() when it starts running. Is the gameObject active and the component enabled when Play is called? The PlayableDirector doesn’t play otherwise, even if Play is called from script.