Hey guys,
I have an animator with no runtime controller attached to it and I want to find which graph is currently using it (timeline, custom playables and such), the variable animator.playableGraph only points to the graph created when using a runtimecontroller.
I’m able to find all graphs that exist using “UnityEditor.Playables.Utility.GetAllGraphs()”, but not sure how to discover which animator they are linked to.
Can i find this?