PlayableGraph - Get graphs currently being played by an animator

Hey guys,
I have an animator with no runtime controller attached to it and I want to find which graph is currently using it (timeline, custom playables and such), the variable animator.playableGraph only points to the graph created when using a runtimecontroller.

I’m able to find all graphs that exist using “UnityEditor.Playables.Utility.GetAllGraphs()”, but not sure how to discover which animator they are linked to.
Can i find this?

I’ve looked but never found a way to do that.

oh snap,
yeah, the variable animator.hasBoundPlayables do change when its playing a graph,
but not sure theres a way to find which graph

So just if anyone is looking a way to do this,
best alternative is to search the graph for the outputs,
and the AnimationPlayableOutput has a GetTarget which returns the animator.