playback speed

I was hoping some clarity could be provided on this page:

It says “The playback speed of the Animator. 1 is normal playback speed.”

So, is “normal” playback speed 24 FPS? 30 FPS? Or something else?

Thanks.

When you author your animations in Max/Maya/Blender/whatever you’ll create them at whatever speed you want. So, your humanoid walking might take two seconds to move forward left-foot, right-foot. In the modeller you might have that set up to play at 30fps. So the clip with have 60 frames. Once imported into Unity, Unity will try hard to play back that animation at that speed. If you set Animator.speed to be 0.5, then the animation will be played back at half speed. This is totally independent of the frames-per-second.

Hi Graham.

Thank you for the response.

I’m actually using Animator for a 2d animation though. I basically have 2 images, and Animator is swapping between the 2. I was wondering what the frame rate is when playback speed is set to 1.

Okay, so I guess you’ve defined an animation clip in the Animation window. That allows you to define the time (in seconds) over which your animation happens. If you screenshot the clip and post it here we can help you work out what the animation duration is. The speed member will slow down or speed up your clip.

I just multi-selected two image assets and dragged them in.

Looks like it is set to 12 FPS:

Thanks.

If an animation of 0.167s is too short for you, edit the clip in the Animation window.