Hi !
As a new developer in a company that wants to use Cinemachine and Timeline i got a few questions because i just couldn’t find any good explanation anywhere( at least that i could understand ).
First of all i just can’t find any good tutorial or explanation on how to use PlayableTrack, tried a few things but I just can’t set it up. ( i mean from the code ).
Second thing is the CinemachineCollider… i got my character hookd up with 1 virtual camera as a composer and transposer. It does it work but i got some problem colliding with objects. If CinemachineCollider looses its object from sight it snaps close to him. To the point: Is there a way to rotate it instead of closing it to character?
Would be grateful for help because Cinemachine is an amazing piece of work and i would like to use it more
@TomekCoduar
Playable track - you want to code generate things on a Timeline track? Like generate camera clips? Please explain further.
Collider - there’s two systems there. Preserve Line of Sight will snap the camera forward ahead of objects which get between the camera and target. The Curb Feelers will move the camera away from walls and things while still looking at the target.
Try turning off the Preserve Line of Sight and see how that goes
@Adam_Myhill
So about PlayableTrack i would like to do simple things like lights blinking, i’ve tried to copy it from this clip:
- 22:00 min but it didnt work at all, i assume this is from previous version or smt? Lets say i would like to activate Timeline at some point where it blinks lights like in the yt video.
Thanks about the collider i will try it right now!
Ah, now I understand. Custom playables have had some recent small changes recently. What version of Unity are you on? I’ll get @seant_unity to shed more light on this
@Adam_Myhill
Thanks a lot!, right now 2017.1.0b4 with cinemachine 2.0 b4.
From what i see someone mentioned already that PlayableLibrary examples are outdated right here:
https://forum.unity3d.com/threads/timeline-experimental-preview-release-1.455265/page-4#post-3075064
Would be nice to see some new examples !
Hi! @Adam_Myhill
I know u guys are quite busy but is there a chance for @seant_unity to provide some examples ?
If you want some examples, you can try the Timeline Playable API examples. I updated them recently to work with 2017.1.0b8.
Thanks @julienb
Already got it and testing Once again thanks for your hard work.