Player 2D Perspective in Unity Networking

I just got started on making a simple 2D multiplayer game that has players looking at each other. The problem I have it getting each screen to look the same.

3097350--233793--pov.png

3097350--233794--pov2.png

Is there anyway to do so?

I’ve never used Unity networking, but on photon we have to instantiate the players as prefabs, then I would atribute Id’s or Tags for different player on Instantiating, if ID’s match the player 2 ID then Rotate the camera along the correspondent axis.