Player attacks once but the enemy takes double damages, sometimes the i=0, sometimes the i=1, it’s very strange:
//Player Attack Method
void Attack()
{
if (Input.GetButtonDown("Attack"))
{
myAnimator.SetTrigger("Attack");
Collider2D[] enemiesToDamage = Physics2D.OverlapCircleAll(attackPos.position, attackRange, whatIsEnemies);
for (int i = 0; i < enemiesToDamage.Length; i++)
{
Debug.Log("i = " + i.ToString());
enemiesToDamage*.GetComponent<Enemy>().TakeDamage(damage);*
enemiesToDamage*.GetComponent().GetComponent().color = Color.red;*
}
}
}
//Enemy Take Damage
public void TakeDamage(int damage)
{
dazedTime = startDazedTime;
health -= damage;
Debug.Log(“damage TAKEN !”);
}