Player being pushed away after colliding with an object?

So I’ve got a little test game with a bunch of random objects around a plane. I’ve got all my colliders set up and everything. But every time I hit an object the player starts moving in the opposite direction in which they hit the object. So let’s say you’re going right and hit an object, you’ll start going left and if you try going right you’ll stop moving. I don’t know it this is due to code or the colliders or what but I don’t know why it’s happening. Can anyone help?

Take a look at the docs for Colliders but I think maybe setting the player to Is Kinematic would possibly give you the behavior you are after.

My solution was to adjust the “Bounce Threshold” in the “Project Settings → Physics.” :wink: