Hello community!
I’m currently looking for the most efficient way to make my Player gameObject bounce backwards everytime it receives damage.
Thank you in advance!
Hello community!
I’m currently looking for the most efficient way to make my Player gameObject bounce backwards everytime it receives damage.
Thank you in advance!
Here’s code I used to do it in 2D for multiplayer; Good luck
public void Damaged(Transform damageSource){
if (!invincible) {
anim.SetTrigger ("TriggerDamage");
Debug.Log ("Monsterisdamaged!");
StartCoroutine (FlashSprite (damageSource));
tno.Send ("TriggerDamage", Target.Others);
}
}
[RFC]
protected void TriggerDamage ()
{
anim.SetTrigger("TriggerDamage");
}
IEnumerator FlashSprite(Transform damageSource) {
invincible = true;
animationObj.GetComponent<SpriteRenderer>().color = Color.red;
rbody.velocity = new Vector2((transform.position.x - damageSource.position.x) * 25 , rbody.velocity.y);
//delayspecified amount
yield return new WaitForSeconds(recoveryTime);
health--;
animationObj.GetComponent<SpriteRenderer>().color = Color.white;
invincible = false;
if (health == 0)
HeroHasDied ();
}