Player Child Objects Not Spawned

When an in-game player with child objects is spawned, the child objects do not appear to have their NetworkIdentity registered. Is there a way to do this without spawning each child object and parenting them to the player?

I came across this situation when trying to use Networking code in one of my player’s child objects, and the Networking code can’t be used on a script in an unspawned object.

Thanks for any help!

Hello. I have the similar issue and it is discussed here. Seems like it is no longer works in UNET in this way, but I am still thinking about new information.

I can let you know about my future experiments, if you want.

@Artaani Thanks so much for replying and linking to your thread about the same issue I have. Now I know for sure that the solution there is the appropriate configuration!