Hopefully I’m posting my question in the right place!
So while my character animates, it clips in front of/behind objects as it bobs up and down in its idle animation and I’m not sure why. In all the instances, the player is meant to be in front of the objects. Said objects are all platforms that can be walked in front of but also jumped on top of. Here’s a video of what’s going on (the quality is seriously embarrassingly terrible and I’m so so sorry)
I’m not quite sure what further information is needed so here are some scripts that may or may not be relevant:
Player Script (C#): using System.Collections;using System.Collections.Generic;using UnityEngine; - Pastebin.com
Collision Trigger Script (C#): CollissionTrigger - Pastebin.com