I’m not quite sure where to post this since I’m open to scripting it myself or to getting an asset, but I am pulling out my hair over getting a character controller that is right for me.
I’m making a DOOM clone and am just not happy with UFPS or any of Unity’s standard assets.
UFPS is WAY more than I could ever need and gets in my way more than it is a handy tool.
So I started working with the standard assets and tried both the “rigidbodyfirstpersoncontroller” and the “FPScontroller” but neither one is working out.
I started with the FPScontroller and soon found out that applying force (such as rocket jumping) is a MASSIVE headache and you can just trample through enemies that use rigidbodies.
Then the “rigidbodyfirstpersoncontroller” wasn’t much better. I tried hacking away at the current code to make a jump pad work, but I might as well start from scratch as much as I need to change.
I’m basically trying to make something akin to a Quake 3 controller.
Does anyone have any suggestions or tutorials that may help me out?