Hello everyone,
While my player fights against enemies happen what you can see in the picture attached. It happens when there are a lot of enemies and my player goes straights during the attack animations.
I already set character controller with Slope Limit to 45 and Step Offset 0.3
Anyone knows the reason of this issue?
Thanks
Heyyo!
To answer the questions better, it’d be great if we could have some clarifications:
Are you using FixedUpdate and moving the Rigidbodies, or moving the Transform directly, or just in regular Update?
Are you using NavMeshAgent?
Does it happen if the enemies are only on one side of the player (or just one enemy)?
Thanks!