When launching my built game on my laptop (GTX 1050 Ti) it crashes at scene load (stops responding, no error on the console for dev builds). It’s important to note that some previous builds worked fine.
Here is the player logfile: Player.log
Initialize engine version: 2020.2.0b13 (655e1a328b90)
[Subsystems] Discovering subsystems at path E:/Builds/Outside the Labyrinth_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d12: loaded!
Direct3D:
Version: Direct3D 12 [level 12.1]
Renderer: NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID=0x1c8c)
Vendor:
VRAM: 4021 MB
App VRAM Budget: 3417 MB
Driver: 27.21.14.5730
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
<RI> Initialized touch support.
UnloadTime: 0.502500 ms
RenderGraph: Not all resources of type Texture were released. This can be caused by a resources being allocated but never read by any pass.
RenderGraphTexture_13_960x540_R32_SFloat
RenderGraphTexture_14_960x540_R32_SFloat
RenderGraphTexture_15_960x540_R32_SFloat
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourcePool`1:CheckFrameAllocation(Boolean, Int32)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourceRegistry:Clear(Boolean)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph:Execute()
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:ExecuteWithRenderGraph(RenderRequest, AOVRequestData, List`1, ScriptableRenderContext, CommandBuffer)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:ExecuteRenderRequest(RenderRequest, ScriptableRenderContext, CommandBuffer, AOVRequestData)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[])
UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)
RenderGraph: Not all resources of type ComputeBuffer were released. This can be caused by a resources being allocated but never read by any pass.
ComputeBufferNameNotAvailable
ComputeBufferNameNotAvailable
ComputeBufferNameNotAvailable
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourcePool`1:CheckFrameAllocation(Boolean, Int32)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph:Execute()
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:ExecuteWithRenderGraph(RenderRequest, AOVRequestData, List`1, ScriptableRenderContext, CommandBuffer)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:ExecuteRenderRequest(RenderRequest, ScriptableRenderContext, CommandBuffer, AOVRequestData)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[])
UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)
RenderGraph: Not all resources of type ComputeBuffer were released. This can be caused by a resources being allocated but never read by any pass.
ComputeBufferNameNotAvailable
ComputeBufferNameNotAvailable
ComputeBufferNameNotAvailable
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourcePool`1:CheckFrameAllocation(Boolean, Int32)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph:Execute()
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:ExecuteWithRenderGraph(RenderRequest, AOVRequestData, List`1, ScriptableRenderContext, CommandBuffer)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:ExecuteRenderRequest(RenderRequest, ScriptableRenderContext, CommandBuffer, AOVRequestData)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[])
UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)
One Static Lighting Sky component was already set for baking, only the latest one will be used.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.Rendering.HighDefinition.SkyManager:RegisterStaticLightingSky(StaticLightingSky)
UnityEngine.Rendering.HighDefinition.StaticLightingSky:OnEnable()
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (1920 x 1080) format 39 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (1920 x 1080) format 39 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (1920 x 1080) format 60 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (1920 x 1080) format 39 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (4096 x 4096) format 39 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (1920 x 1080) format 27 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (1920 x 1080) format 27 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (120 x 67) format 26 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (120 x 67) format 26 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (120 x 67) format 39 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (120 x 67) format 53 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (1920 x 1080) format 26 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (8 x 4) format 26 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12 : CreateCommittedResource 'RenderSurfaceD3D12::CreateTextureD3D12Internal() Surface' (8 x 4) format 26 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a0006
Device Memory Stats:
Local AvailableForReservation: 1809 MB, Budget: 3417 MB, CurrentUsage: 1306 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3822 MB, Budget: 7243 MB, CurrentUsage: 223 MB, CurrentReservation: 0 MB
d3d12: CreateGraphicsPipelineState failed.
d3d12: CreateGraphicsPipelineState failed.
d3d12: CreateGraphicsPipelineState failed.
d3d12: CreateGraphicsPipelineState failed.
d3d12: CreateGraphicsPipelineState failed.
d3d12: CreateGraphicsPipelineState failed.
d3d12: CreateGraphicsPipelineState failed.
d3d12: CreateGraphicsPipelineState failed.
d3d12: CreateGraphicsPipelineState failed.
d3d12: CreateGraphicsPipelineState failed.
d3d12: CreateGraphicsPipelineState failed.
d3d12: swapchain present failed (887a0005).
Device removed reason (887a0006).
GfxDevice was not out of Local memory
Local memory usage:
Budget: 3583875481
CurrentUsage: 1246666752
AvailableForReservation: 67108864
CurrentReservation: 1897345843
GfxDevice was not out of Non-Local memory
Non-Local memory usage:
Budget: 7594938777
CurrentUsage: 234573824
AvailableForReservation: 0
CurrentReservation: 4008439910
Set -force-d3d12-debug for more information on device removal
d3d12: swapchain present failed (887a0005).
Device removed reason (887a0006).
GfxDevice was not out of Local memory
Local memory usage:
Budget: 3583875481
CurrentUsage: 1247715328
AvailableForReservation: 67108864
CurrentReservation: 1897345843
GfxDevice was not out of Non-Local memory
Non-Local memory usage:
Budget: 7594938777
CurrentUsage: 237600768
AvailableForReservation: 0
CurrentReservation: 4008439910
Set -force-d3d12-debug for more information on device removal
I’m using Unity 2020.2.0b13 and HDRP 10.2.0.
I already tried the player on different machines, only this one crashes. I tried to reinstall drivers, force rendering to GPU (but I think that’s not the issue).
The main menu works fine, and 1 out of 10 levels seems to work even though I can’t point out any specificity about the given working level). I also tried to lower the resolution to 720p, it works longer (60 fps fluid) but ends up crashing at some point for no apparent reason.
What is going on?
(EDIT: I’ve included a crash report as an attachement)