I have a movement script but the object goes through other objects, it doesn’t enable collisions and gravity.
var speed = 5.0f;
function Update()
{
var movement = Vector3.zero;
if(networkView.isMine) {
if (Input.GetKey("w"))
movement.z++;
if (Input.GetKey("s"))
movement.z--;
if (Input.GetKey("a"))
movement.x--;
if (Input.GetKey("d"))
movement.x++;
transform.Translate(movement * speed * Time.deltaTime, Space.Self);
}
}
Can anyone help me please? Thanks in advance!