Preloaded ‘ScreenSelector.so’
Preloaded ‘libCSteamworks.so’
Preloaded ‘libsteam_api.so’
Player data archive not found at /home/username/gameName/gameName_Data/data.unity3d
Set current directory to /home/ale/build
Found path: /home/ale/build/test.x86
Mono path[0] = ‘/home/ale/build/test_Data/Managed’
Mono path[1] = ‘/home/ale/build/test_Data/Mono’
Mono config path = ‘/home/ale/build/test_Data/Mono/etc’
Preloaded ‘ScreenSelector.so’
Player data archive not found at /home/ale/build/test_Data/data.unity3d, using local filesystem
How is this supposed to work? I dont see any log on my linux (Ubuntu 16) server.
Seems like Ubuntu tries to open data.unity3d, but there isn’t such a file present.
I got the same error, game build with Unity 2017.1
“Player data archive not found at /home/eruheran/MasterServer_Data/data.unity3d, using local filesystem”
Got the same issue on Win (32 and 64) so I’m not sure they are related. We have multiple users with 64 bit machines that are complaining on the same issue.
“Player data archive not found at /home/.../data.unity3d, using local filesystem”