player doesn't follow mouse after collide

the player doesn’t follow mouse after collide, enemy, follow the player and when he colid whit him and do damage
the movement stop work wall and the player stop follow the mouse

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class playermovment : MonoBehaviour
{
    [SerializeField]
    float MoveSpeed = 0.34f;
    Vector2 MouseInWorld;


    void Start()
    {
    }

    // Update is called once per frame 
    void Update()
    {
        MouseInWorld = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        transform.position = Vector3.Lerp(transform.position, MouseInWorld, MoveSpeed);
    }

}

Hi @eyalgruber

Why spam the same question in two threads?