Player doesn't move after adding animation states ?

I had a working Player control script which used mouse to navigate the player. After I created the various animation states, the script doesn’t work anymore. Here is the link to how the animation states are - 1 . Toggling the Animator component on the Player off makes the movement work properly again. The following is my code for the Player

using UnityEngine;
using System.Collections;

public class MoveCtrl : MonoBehaviour {
	
	private Vector3 mousePosition;
	public float moveSpeed = 0.1f;

	
	
	void Start () {
		Screen.showCursor = false;
		

		}
		
	void Update () {

	

		if (Input.GetMouseButton(0)) {
			
			mousePosition = Input.mousePosition;
			
			mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
			
			transform.position = Vector2.Lerp(transform.position, mousePosition, moveSpeed);

		}
	}
}

I found the reason this was happening. Everytime I created a new animation clip, I did not have my character selected from the Hierarchy and this created a disconnect between the clips and the character.