Player enable

My question is I have my main player who I disable in the beginning of the scene on a trigger which enables my second player. My problem is at the end of the scene when I enable my first player back and destroy the second, why does my first player return to the beginning of the scene? I’m using C#.

After Activating your first Player, you have to position your player at your second persons position.
save your second persons position before destroying it and then change your first person’s position to second person’s position