im trying to make the player enter and exit a car. i have it all working good except as the player enters the car the cars position and rotation changes to what the players position and rotation is. i found turning the charactor controller to help the player position exiting the car
This is attached to the car object:
void enterCar(){
CharacterController cc = player.GetComponent(typeof(CharacterController)) as CharacterController;
cc.enabled = false;
if(!enteredCar){
enteredCar = true;
playerRender.SetActive(false);
//this.transform.rotation = player.transform.rotation;
//this.transform.position = player.transform.position;
player.transform.rotation = this.transform.rotation;
player.transform.position = this.transform.position;
this.transform.parent = player.transform;
} else {
enteredCar = false;
this.transform.parent = null;
player.transform.position = player.transform.position + new Vector3(0,0,-3);
//player.transform.position = new Vector3(-3f,0,-3f);
//player.transform.TransformPoint(Vector3.back);
playerRender.SetActive(true);
}
cc.enabled = true;
}