Player exiting trigger

Hello guys.
I’m currently working on a Keystone Kapers remake just for fun.

Right now, I’m working on the escalators logic.
The first 2 escalators work fine, but on the third escalator, the player get out of the trigger in the middle of the animation.

The problem is with the trigger. I must use diagonal triggers to prevent the player from floating on the escalator in case he jumps before entering the trigger.

If my last trigger is not tilted, the escalator works fine, but If I tilt it, only that trigger get bugged.

Thanks in advance.

I just found out what was wrong. Escalator number 3 was missing a rigid body on the steps.
For some weird reason, the player has fallen down in the middle of the transformation, which is weird, since my previous tests with transformations completely ignored gravity.