Player freezes because of Animator

My player has an Animator and to another object I’ve attached a scrip that would set the animation parameter to true. The controller has a default state and the transition has the correct parameter with Exit Time enabled.

Link to picture of my Animator:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayAnim : MonoBehaviour
    [SerializeField] private Animator MyAnimationController;
    public GameObject Player;
    public string Parameter;

    private void OnTriggerEnter(Collider other)
        if (other.gameObject == Player)
            Debug.Log("Animation start");
            MyAnimationController.SetBool(Parameter, true);

Can we have a screenshot of the animator panel ?