So, my player has an Box Collider 2D and an noFriction Material (friction = 0, bounciness = 0), my Tilemap has 16x16 pixel Tiles and I use the Tilemap Collider 2D to give every placed Tile automatically an Collider.
The problem is: The player get’s stuck on the Tile edges when I use the Tilemap Collider 2D (only on this collider), this is completly random and I dont know how to fix this.