Sometimes after the game starts, the player disappears from the game. No error appears, the game object is removed from the scene and nothing else happens.
mainPlayer = (GameObject)PhotonNetwork.Instantiate(“playerName”, Vector3.zero, Quaternion.identity);
The player has a photon view and the only observed component is “PhotonRigidbodyView”.
I checked the “Photon stats gui” and I have really low resends.
I back traced the destruction of the player and I found that photon calls “DestroyPlayerObjects”.
The “DestroyPlayerObjects” is triggered by the Photon Leave event, but I don’t leave the room.
I don’t know how to resolve that, does anyone have an idea regarding the cause?